Chronicles: Medieval
An open-world tactical RPG in Unreal 5, at a studio of about 100 developers. I was one of its first engineers, and helped build the first playable multiplayer prototype, the editor tooling for the game's entity framework, the exploration map and its networked interactions.
- A playable multiplayer build early on, so the team could test ideas together.
- Engineers see how the game's systems fit together instead of digging through code.

The game today

